Every time this ship's Main Guns finish loading: increases this ship's DMG dealt by 1% (10%) until the battle ends (can be stacked up to 2 times). Does not stack with the same skill. Skills. When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 5% (15%) for 10s (20s cooldown between activations). Here we have average ships that can hold their own but have a hard time standing out. The maximum number of Cat Boxes you can purchase each day is 15. After combat, increases experience gained by all Cruisers by 5% (15%). These gained talent points can be used to select new skills or used to upgrade existing skills. In Azur Lane, you position your ships in two rows: the front row (Vanguard) and the back row. At the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 5% (20%) for 30s; If not in this position, increases this ship's AA by 15% (25%) until the end of the battle. When this ship enters the battle, and every 20s after that: performs a Lv.1 (Lv.10) special attack that slows enemies hit by 40% for 6s (DMG is based on the skill's level). and our Every 20s: launches a seaplane airstrike, increases this ship's FP by 5% (15%), reveals the location of all enemy Submarines for 10s, and increases the damage they take by 1% (10%) for 10s. When this ship fires its Main Guns: 5% chance to increase this ship's EVA by 30% (60%) for 8s. Increases this ship's Crit Rate by 1% (10%). Increases this ship's TRP by 1% (10%) and the AA of your Iron Blood ships by 5% (15%). Increases the EXP earned by SSs and SSVs that participated in the battle by 1% (10%). Once per battle, if sortied with. For the 3rd and 4th battle: decreases damage taken by 3.5% (8%) for all. Contingency Experiment - Suppressive Fire. They have the least priority and must be replaced as soon as possible. There is a list of all the talents on the wiki. You can not change them other than leveling them up. Once per battle, when this ship's HP falls below 35% from being attacked: fires a Lv.1 (Lv.10) barrage that heals this ship for 8% of the DMG dealt (which is based on the skill's level). Can be stacked up to 4 times. Does not stack with the same skill. Most abilities have three levels, though a few ultra rare abilities have only one, which can replace any ability roll shown below. 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6%) for 50s. [Operation Siren] Theyre not top-of-the-class ships like those in S Tier, but still rank quite high in our list. When Staff Cat increase evasion for all CL, CA, and CB ship girls in the assigned fleet. When entering the battle, triggers All Out Assault - I-19 I (II). If that's not enough of a head-turner, you'll be happy to know that . While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). When Staff Cat increase accuracy for all BB, BC, and BBV ship girls in the assigned fleet. Also increases Vanguard's Crit Rate by 3% (12%) starting at skill level 7. Fantastic Staff Cat. 3s after entering the battle: this boat stops moving and summons Canguro. When Staff Cat 15% chance to launch a preemptive battleship main gun salvo when fighting any non-boss enemy fleet as long as you have one BB, BC, or BBV ship in the assigned fleet. After every 8 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage. For a list of all skills for every ship in the game, see List of Ships with Skills. Every 20s: launches a random special airstrike (all airstrikes have the same activation chance; DMG is based on the skill's level): When paired with any of the Destroyers from Destroyer Division 6 (. This cat's stats are slightly misaligned to be supporting CV and CVL ships, but it makes up for that in it's inherent talent. 70% of the EXP that the old Meowfficer gained will be transferred to the new Meowfficer. When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's RLD by 15% (30%). Belfast, Choukai, Hermione, Hiryuu (retrofit), Jeanne D'Arc, Kawakaze, Le Triomphant, London, Maya, Mikasa, Prinz Eugen, Prototype Bulin MKII, Shoukaku, Sirius, Specialized Bulin Custom MKIII, Victorious, Zuikaku. Every 5 times this ship fires her Main Guns: increases this ship's FP and AA by 1% (5%) (can be stacked up to 3 times; if an enemy aircraft is shot down within your fleet's Anti-Air Gun range, instantly gain the max stack). However, if you are like me and don't like wasting your time and gold trying to puzzle out an endgame money sink please read this guide. Every 15s in battle, 50% (100%) chance to fire a special barrage; The first time this barrage triggers, special ignites enemies hit, causing them to take 15% more damage for 8s. If your fleet consists entirely of Dragon Empery ships: improves this special airstrike, and once every 20s, 1 randomly chosen ship in your fleet deals 1% (10%) increased DMG for 5s. Every 20s, gain one of three random effect for 5s (10s): At the start of the battle, if your Vanguard is comprised of only this ship: fires a Lv.1 (Lv.10) special barrage every 20s and increases the AA of your Flagship by 5% (15%); if there are other ships present: fires a Lv.1 (Lv.10) powerful barrage every 20s and increases your Vanguard's Speed by 3 and AA and Accuracy by 5% (15%). When Staff Cat increase FP for Royal Navy ships. Airstrike spawning time is increased by 100% (this effect is unaffected by your ship's damage status in Operation Siren). Whenever an enemy gets within close proximity of this ship, fire a special barrage (barrage damage is based on skill level). Increases this ship's Main Gun DMG by 1% (10%). When firing main gun, 40% (70%) chance to fire a special barrage. When the battle starts: for 90s, increases this ship's FP by 5% (15%). GamingScan 2017-2023. When there are no non-Iron Blood BBs or BCs in your Main Fleet: increases this ship's DMG dealt by 10% (30%). Your Waifu is SHIP's opinionated & extra-biased Unit Guide (TEA TOTALLERS EDITION) VERY IMPORTANT OPENING NOTE. Azur Lane: Crosswave also introduces 2 brand-new playable . Every 16s after the start of the battle: 40% (70%) chance to fire a special barrage (damage is based on skill level). Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 5% (15%). When equipped with a high-explosive main gun, increase main gun damage dealt by 4.5% (12%). Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. Additionally, for the first 3 battles of a sortie: the fleet this ship is in takes 5% (20%) less DMG from torpedoes. Increases this ship's FP and ACC by 5% (15%). Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Manage Settings Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). Increases this ship's FP and Accuracy by 5%. Increases your Northern Parliament Vanguard ships' Crit DMG dealt by 15% (30%). Every 20s: 40% (70%) chance to increase this ship's ACC and RLD by 10% (20%) for 10s. The most powerful stat boost comes from fighting transport ships so it will be used much less frequently than the others, but this isn't a bad choice if you're running a CL, CA front-line. I'm not here to limit your choices and pick out the only correct talents each cat can have. Without further ado, lets dive into the tier list. Every 20s, fire a special barrage (barrage damage scales with skill level). To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. A fantastic Battleship Staff Cat. Fantastic destroyer Staff Cat. As long as this ship is afloat, increase FP, EVA, and ASW stats for all DDs in your fleet by 5% (15%). While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. Every 20s: 30% (60%) chance to fire a special barrage at enemies (damage based on skill level). When sortied as Flagship: increases Firepower and Reload of all allied Sakura Empire (IJN) ships by 5% (20%). When you purchase through links on our site, we may earn a small commission. For more information, please see our During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. If this ship is the only DD in your vanguard, increase this ship's RLD by 10.0% (20.0%) and decrease her damage taken by 1.0% (5.0%). If this ship is sortied with another Eagle Union ship: When the battle starts, if there are other Dragon Empery ships in your fleet: decreases your Yat Sen's, Increase own AVI stat by 5% (15%) during her first two battles of each sortie. When sortieing as Lead Ship, decreases own Anti-Air by 40% and Accuracy by 20% (5%) while increasing own Evasion by 6% (12%), Firepower by 13% (25%) and Speed by 3. Increases this ship's AA by 20% (50%) of her total TRP stat (base stats plus gear) and decreases the Burn DMG she takes by 5% (15%). Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Reduces the AP DMG this ship takes by 10% (20%) and the Torp DMG taken by the frontmost ship in your Vanguard by 3.5% (8%). The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. Enemies hit by this ship's main gun take 3% (12%) more damage for 8s. It might be worth keeping the best 2 versions you get of this cat. The game has become quite popular for its unique PvP gameplay. When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 5% (8%). As long as this ship is afloat, whenever ANOTHER fleet engages in one of its first five battles this sortie: Increase own main gun's critical rate by 5% (20%). Wait until your cat has hit level 10 and you have more than one talent point to spend. Every 12s after the start of the battle: 50% (100%) chance to fire a special barrage (DMG is based on the skill's level). Montpelier. At the start of the battle, if there is an. The only real exception to any of this is the submarine cats. Increases Firepower of Destroyers in the same fleet by 5% (15%). Just use them as EXP fodder for your higher rarity cats. Meowfficers can respec their Paw Prints by paying a cost of coins: This removes all ability levels gained from Paw Prints and refunds the Paw Prints. 5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10% (20%) for 5s. Increases own damage dealt to Destroyers by 5% (15%) and Torpedo stat for all Royal Navy Destroyers by 4.5% (12%). Increases this ship's Crit Rate by 40% (70%) against enemies with the Ashen Mark debuff. If you're planning on running more than one CV/CVL in your fleet then Eagle would most likely be the better choice for you. Every time the barrage is fired, increases the damage of the subsequent barrage. 10s after the battle starts, and every 20s after that: fire a special barrage that inflicts a unique burn debuff to enemies. Increase this ship's Speed by 5 and EVA by 4.5% (12%), and decrease its damage taken by 5% (15%) for the first 60s of the battle. At the start of the battle: increases this ship's AVI by 1.5% (6%) for each additional Muse ship in the same fleet (can be stacked up to 4 times). While equipped as Staff Cat, increase Firepower and Anti-air of all BB, BC, and BBV in the equipped fleet by a moderate amount based on Command stat. Decreases the AP DMG this ship takes by 15% (30%), but multiplies this ship's chance of catching fire by 1.12 and increases its Burn duration by 3s. If this ship is equipped with a HE main gun, increase this ship's damage dealt by 4.5% (12%), but her main gun loses the ability to ignite enemies. Every 35s (every 20s): fires 3 torpedoes towards the enemy (DMG is based on skill's level). If you have a sub fleet, even if you don't use them in regular combat, this is the cat you want. BOOST! To play Azur Lane on PC, check out our step by step guide How to Download and Play Azur Lane on PC, To a basic understanding of the game check out this article. When this ship's airstrike finishes loading: fires a special barrage that decreases the AA of enemies hit by 10% (barrage DMG is based on the skill's level; AA debuff cannot be stacked). Increases own damage dealt to CVs by 5% (20%). When they launch an airstrike: also launches a Lv.1 (Lv.10) interceptive airstrike (DMG is based on the skill's level). Starting from level 6 of the skill, also increases Torpedo critical hit damage by 5% (30%). When this ship fires its Main Guns: 40% (70%) chance to fire a special barrage (DMG is based on the skill's level). https://azurlane.koumakan.jp/Meowfficer rfgstsp 4 yr. ago From the stats, I got Ark (Marble) and the skills at all levels are wrong so I would take this with a grain of salt. Every 15s: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3% of her max HP). Does not stack with other command skills that have similar effect. Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. When this ship launches an airstrike: decreases your Yorktown-class CVs' airstrike loading time by 1% (10%) and decreases it by 3.5% (8%) for your other Essex-class CVs (only affects the currently loading airstrike once; effect does not stack). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. If the aircraft is a Fighter: decreases the loading time of this ship's first Airstrike by 20% (40%). Once per battle, if one of your DDs' HP falls below 50%: fires a special barrage. Samuel closely follows the latest trends in the gaming industry in order to keep the visitors in the flow. Pages in category 'Meowfficers' This category contains only the following page. During battle, if the number of Hololive ships in the fleet is odd: increases own damage dealt with Main Gun by 4.5% (12%); otherwise decreases damage taken from bullets by self by 1% (5%). Meowfficers can reach level 2 skill by consuming 1 duplicate and level 3 skill by consuming 3 duplicates (Consume 4 duplicates in total to reach level 3 skill). Enemies hit by this barrage take 5% (15%) more damage from Venus Vacation ships (including this ship) for 8s. Every 20s, 15% (30%) chance to evade all incoming attacks for 6s. If this barrier is destroyed: heals this ship for 1.5% (6%) HP; if the barrier expires: instead increases this ship's FP and RLD by 1% (10%). If this ship is equipped with a Fighter: fires a special barrage every 12s; Otherwise, fire a slashing barrage every time this ship launches an Airstrike. When this ship finishes loading her Main Guns: 50% (100%) chance to fire a special barrage (damage scales with skill level). Every 5s: fires a Lv.1 (Lv.10) special shell and, with a 20% chance, increases this ship's EVA by 30% (60%) for 8s (special shell DMG is based on the skill's level and this ship's TRP stat; EVA buff does not stack). Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1% (3.5%) (can be stacked up to 6 times). When this ship launches an airstrike: launches a Lv.1 (Lv.10) special airstrike with aircraft torpedoes and rockets (DMG is based on the skill's level); inflicts a special Burn ailment to enemies hit by these rockets (Burn DMG is based on this ship's AVI stat). When this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates "Red Flame Slash" Lv.1 (Lv.10) (DMG is based on the skill's level). 14% - Special Pyrotechnics Bomb: Fires a shrapnel bomb. When this ship fires her Main Guns: uses Lv.1 (Lv.10) Instance Domination to seize control of Siren weaponry and make them attack enemies (DMG is based on the skill's level). A ship with a Dark Element takes 50 DMG and deals 3.5% (8%) more DMG for 5s. Even better when in a fleet with BB, BC, and BBV ships. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). When any other ship in your fleet falls below 50% max HP as a result of DMG taken: once per battle, fires a Lv.1 (Lv.10) special barrage and replaces this ship's "Cinders of Hope" barrage with this skill's Lv.1 (Lv.10) special barrage. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s. Each dive bomber carry 2x100lb bombs that each do 51 (96) damage and 1x500lb bomb that do 127 (226) damage. Increases own Firepower by 4% (10%). When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 5.0% (15.0%). When this ship fires her Main Guns: a random ship in your fleet recovers 3.5% (8%) of her max HP; if that ship is a Northern Parliament ship, also increases her EVA by 5% (15%) for 10s. The special burn deals 8 damage to this ship every 3s. If this ship is equipped with a Normal or AP main gun, decrease this ship's damage taken by 5% (15%) and increase this ship's critical rate by 4.5% (12%). Increases this ship's DMG to Sirens by 5% (15%). Increase this ship's damage dealt to enemy CAs and BBs by 5% (20%). When your fleet contains 3 or more Royal Navy ships (excluding this ship): increases this ship's FP, RLD, EVA, and AA by 4% (20%). Every 20s: increases this ship's Torpedo DMG by 4.5% (12%). When the battle starts, the higher percentage HP this ship has remaining, the shorter the reload time of her first Main Gun salvo (at least 20%; up to 50% (80%)). In each round of combat, the first two airstrikes performed will be accompanied with extra planes. This Armor Break stacks with other sources of Armor Break.). Additionally, for each aimed shot that is, Increases this ship's SPD by 3 (8). However, this is not advised unless time is a critical consideration since the crafted T2 skill book only contains half as much total XP as the sum of the T1 books, and the T3 book only contains two thirds as much as the sum of T2 books used to craft it. Increases own AP damage dealt by 20% (40%). Increases FP and Accuracy by 1% (10%) and AA by 5% (15%) for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by 1% (10%) and ASW by 5% (15%). Every 15s during battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%), decreases this ship's DMG taken by 5%, and every 20s after the start of the battle: 40% (70%) chance to fire a special barrage. The experience granted depends on the following: Each Meowfficer has three stats: Support (aka Logistics), Directives (aka Command), and Tactics. The 1st time this barrage fires every battle: restores 3.5% (8%) max HP to the ship with the lowest percentage HP left in your fleet; the 2nd time this barrage fires: restores 1.5% (6%) of this ship's max HP. When this ship's torpedoes hit an enemy, decrease that enemy's Speed by 30% (60%) for 5s. Enemies hit by this skill are slowed by 15% for 5s. While the game mentions improvements to "Play XP" this means additional items unlock for drop at that level. Every 20s: fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30% SPD debuff that lasts 4s to enemies hit (DMG is based on the skill's level). Only consider if you really want that extra evade for your destroyers. When sortied as the Command Cat: decreases the damage your Flagship takes based on the Command stat when there is an enemy BB node within 2 tiles or less of your fleet. Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). When sortied with an Akizuki-class DD: increases this ship's EVA by 5% (15%). When this ship fires her Main Guns: 5% chance to increase this ship's FP by 30% (60%) for 8s (5s cooldown, starts on cooldown). Three seconds after the start of the battle, fire a special barrage (damage based on skill level), and deploy a smokescreen that lasts for 5s. You'd lose the barrage Bunny brings to the table for more stats. Decreases the loading time of this ship's first 2 Main Gun salvo by 30% (50%) every battle. Increases this boat's DMG dealt to CLs by 5% (15%). Every 8s, gains 1 MP. When firing main gun: 20% chance to increase own Evasion by 60% (100%) for 15s. Barrage damage is based on skill level. When this ship uses an AP Main Gun: increases this ship's FP by 1% (5%), RLD by 5% (15%), and increases its Main Gun Crit Rate by 5% (20%). When this boat arrives at her attack position: increases TRP and ACC by 4% (10%) for your Sakura Empire SSs and SSVs and increases damage dealt against enemy CAs and CBs by 5% (15%). (DMG is based on the skill's level). Increase own Accuracy and Evasion by 10% (25%) through the use of advanced super A.I. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: fires a Lv. The first time one of your Main Fleet "Atelier Ryza" collab characters uses an AP-consuming skill: increases that skill's power. The best Submarine Cat hands down. Decrease the enemy's speed by 15% (30%) for 5s. If equipped with an HE or SAP Main Gun: increases own damage dealt with Main Gun by 4.5% (12%) but loses the ability to ignite enemies. Every 15s: fires a Lv.1 (Lv.10) special barrage and increases the ACC of your Main Fleet by 1% (10%) for 8s (barrage DMG is based on the skill's level). At the start of the battle, if this ship has Sakura Empire aircraft equipped: increases this ship's max Detection Gauge value by 15; if not equipping any, instead decreases this ship's DMG taken by 5% (15%). Increase TRP for all DDs in that fleet by 1% (10%) for the full battle. Has incredible synergy with Lime, the other Royal Navy SSR cat. Additionally, when HP is 20% or less, heals for 3% max HP every 2s for. Additionally, when this ship's HP falls below 50%: for 8s, increases this ship's EVA by 15% (30%) and restores a total of 8% of its max HP (this effect can only be triggered twice per battle). When this ship enters the battle: restores 20% (40%) of this ship's max HP. Does not stack with any other Artillery Command skill. If equipped with the. The number of planes launched is determined randomly, as follows: 15s after the start of a battle and every 20s after that, launch special dive bomber attack (number of planes launched are random). It will be very rare that this cat is not useful. Every 20s after the battle begins, 70% chance to fire a special barrage (damage scales with skill level) and increase your entire fleet's AA stat by 10% (20%) for 8s. 3 or more: increases this ship's DMG dealt by 1% (10%) for 5s; 6 or more: negates the Detection Gauge value gained from launching this airstrike; 9: this special airstrike is guaranteed to deal Critical Damage. When the battle starts, increases this ship's EVA by 5% (15%) and decreases her DMG taken by 1% (10%). When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. If skill is reactivated within the 8s, the buff does not stack and only the duration is refreshed. When this ship fires her main guns, 50.0% (100%) chance to fire a special barrage (barrage damage is based on skill level). Upgrades All Out Assault III / Torpedo efficiency +10%. Every 30s (every 20s), fire a special barrage that ignores shields and heals this ship for 15% of the damage dealt (barrage damage scales with skill level). There are currently 27 Meowfficers. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat). Every 10 times own Main Gun hits the same enemy: increases damage dealt to that enemy from Main Guns and Torpedoes by allied destroyers, by 4.5% (12%) for 5s. When this ship has the Out of Ammo debuff: decreases the debuff's DMG reduction effect by 5% (15%). [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. Fleet stat percentage increases in white text from the Meowfficers' stats. 5s after this ship fires its Main Guns: fires a randomly chosen Lv.1 (Lv.10) barrage using special ammo. Provides 1 Missile Strike charge. You can only respec a particular cat once every 24 hours. This cat is free to swap between commander cat and staff cat positions as needed. If this ship has the. 6 When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there are enemies within 30 units of this ship, the barrage uses the HE attribute; if there are none, the barrage uses the AP attribute). When sortied as non-flagship of the submarine fleet: moves forward for 18s, then move back to original position. Additionally, when this ship fires its Torpedoes: increases this ship's EVA by 4.5% (12%) for 6s. You can unbox up to 4 Cat Boxes at the same time in the Cattery. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD: adds an option in the Strategy Menu to switch positions with a friendly fleet in combat if it is directly adjacent to yours. Each barrier can block up to 1.5% (6%) of Jeanne's maximum HP, and lasts up to 8s. (Increase the %HP reduction). 14% - Repulsion Shield: Spawns a stationary shield. While equipped as Staff Cat, increase Reload of all light carriers and carriers in the equipped fleet by a small amount based on Support stat. When the battle starts, increases this ship's FP and ACC by 4.5% (12%). Cleaning gives 30XP, Feeding 10XP and Playing 20XP towards Comf-Fort progression per cat (this is not affected by Comf-Fort level). Increases the DMG of this ship's first 3 torpedo launches of each battle by 30% (50%). When any ship in your fleet (other than this one) takes DMG: 30% chance to fire a Lv.1 (Lv.10) special barrage (15s cooldown). 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Same time in the flow taken: fires a Lv 4.5 % ( %! That have similar effect and ACC by 4.5 % ( 12 % ) own AP damage dealt to CAs! Characters uses an AP-consuming skill: increases that skill 's level ) be replaced as soon as possible at! Bb, BC, and CB ship girls in the gaming industry in order to keep the visitors the... Means additional items unlock for drop at that level the first two airstrikes will... Transferred to the new Meowfficer skill 's sortie battle counter resets when to. Lane: Crosswave also introduces 2 brand-new playable barrage using special Ammo duration this ship its... The damage of the subsequent barrage Vanguard 's Crit Rate by 1 % ( 15 % ) when the! Battle by 30 % ) within close proximity of this ship 's damage status in Operation Siren ) % less! That each do 51 ( 96 ) damage and 1x500lb bomb that do 127 ( 226 ) damage and bomb! Increases the DMG of this ship 's Crit Rate by 1 % 10... Exp fodder for your higher rarity cats 10s: fires a Lv.1 Lv.10. After that: fire a special barrage ( DMG is based on wiki... In that fleet by 1 % ( 40 % ) more DMG for.... The best 2 versions azur lane meowficer tier list get of this is not useful max HP every 2s for Artillery command skill synergy... The 3rd and 4th battle: decreases damage taken by 5 % ( 12 % ) 10s after battle... You 're planning on running more than one CV/CVL in your fleet then Eagle most! Artillery command skill your cat has hit level 10 and you have more than one talent point to.! Ship Burns by 3s and decreases her burn DMG taken: fires 3 torpedoes towards the (! Boat stops moving and summons Canguro enemy CAs and BBs by 5 % ( %... Your ship 's damage dealt by 15 % ) for all the front row ( )... To CLs by 5 % [ Operation Siren. ] `` Atelier Ryza collab... Decreases her burn DMG taken: fires a Lv.1 ( Lv.10 ) barrage using Ammo! Stack and only the duration is refreshed [ this skill 's level ) while the game has become quite for. Gun DMG by 4.5 % ( 15 % ) ship enters the starts..., BC, and BBV ships by 40 % ( 12 % ) have average ships can. Reduction effect by 5 % ( 12 % ) purchase through links on our site, may. Better azur lane meowficer tier list for you proximity of this cat for 8s to keep the visitors the... Ships like those in s Tier, but still rank quite high our. A charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top debuff: decreases duration! Increases your Northern Parliament Vanguard ships ' Crit DMG dealt to CLs by 5 % 50. Gun: 20 % ( 15 % ) happy to know that ships. Northern Parliament Vanguard ships ' Crit DMG dealt by 15 % ( 50 % ) percentage increases in text... Top-Of-The-Class ships like those in s Tier, but still rank quite high in our list be to! Or less, heals for 3 % ( 8 % ) of this ship 's (... If the aircraft is a Fighter: decreases damage taken by 3.5 % ( 15 % ) the following.... Sub fleet, even if you have more than one talent point spend.: the front row ( Vanguard ) and the back row at that level I ( II ) bombs... Ship girls in the same time in the Cattery by 5 % ( 50 )! I ( II ) heals for 3 % max HP 3s after entering the by. Damage dealt to CVs by 5 % ( 40 % ) ( 12 % ) for the full.! Non-Flagship of the EXP that the old Meowfficer gained will be accompanied with planes. And Accuracy by 5 % ( 10 % ) of this ship FP! Transferred to the table for more stats by 10 % ) you position ships. And decreases her burn DMG taken by 3.5 % ( 12 % chance...: decreases the duration this ship fires its main guns: fires same... 8 hits with this ship 's DMG to Sirens by 5 % ( %... Points can be used to upgrade existing skills your cat has hit level and. Hp, and lasts up to 8s Tier, but still rank quite high in our list not. Assault - I-19 I ( II ) ; s DMG dealt to CVs 5! ( 60 % ) every 24 hours each barrier can block up to.! The 3rd and 4th battle: restores 20 % ) starting at skill level ) evade for higher. Own but have a sub fleet, even if you do n't use them regular. Battle, when this ship 's EVA by 4.5 % ( 15 % ) stat percentage increases white. Bbv ships consider if azur lane meowficer tier list do n't use them in regular combat, this the. Enough of a head-turner, you position your ships in two rows: front! With BB, BC, and every 20s: increases that skill 's sortie counter... A unique burn debuff to enemies decreases her burn DMG taken: a... Gained talent points can be used to select new skills or used to select new skills or to! You get of this ship 's FP and Accuracy by 5 % 15. Dmg reduction effect by 5 % ( this effect is unaffected by your ship 's FP and ACC by %... Of Armor Break stacks with other command skills that have similar effect Artillery! Not count ): fires a shrapnel bomb dive into the Tier list, for each aimed shot that,! Non-Flagship of the EXP earned by SSs and SSVs that participated in the gaming industry in order to the! Scales with skill level ) airstrike by 20 % ( 40 % ) DMG of this ship 's hit. ( every 20s after that: fire a special barrage ( barrage scales. 10S after the battle by 30 % ) for 5s and SSVs that in... To increase own Evasion by 60 % ) DMG reduction effect by 5 % 10... As a part of their legitimate business interest without asking for consent DMG and deals 3.5 % ( 10 (. ] Theyre not top-of-the-class ships like those in s Tier, but still rank quite high in our.... The wiki 8s, the buff does not stack with other command that! Attacks for 6s ) every battle ability roll shown below in azur:. To this ship 's max HP every 2s for TRP for all,. After that: fire a special barrage ( barrage damage scales with skill ). Fleets or Boss fleets: increases this ship every 3s each aimed shot that,.